Baget

Samuel Jefroykin6 min read

When should you pause or kill a side project?

You should pause or kill a side project when you have tested demand on purpose and found none, not when you are tired, not when launch week was quiet, and not because someone online said it is a bad idea. Most side projects that stall never reach that test. They sit in a middle state: built, live, a few visits, no clear signal, and a builder who keeps adding features because building feels like progress. The way out is one deliberate test with a number written down before you run it. If the number comes back, keep going. If it does not, you have earned the right to stop, and stopping is a result, not a failure.

Why do most side projects stall instead of ending?

Because nothing forces a decision. A live project costs almost nothing to leave alone. In our interviews with people who vibe coded an app, the most common answer to "what is the next step" is some version of finding users. A smaller group gives a quieter answer: there is no next step. One builder we interviewed put it plainly: "I dont think there is a next step for it." Another: "I enjoy the process of creating and then the product just sits in my portfolio."

Neither is a problem in itself. A free tool for your community, a portfolio piece, a thing you made to learn: all fine. The problem is only when you wanted a business, the project is not becoming one, and you cannot say why. That is the state this post is about.

How do you tell a visibility problem from a demand problem?

This is the question that matters, and most builders never separate the two. One builder we interviewed said they were still working out "whether the lack of traction comes from limited visibility, or simply limited demand." That sentence is the whole diagnosis. The fixes are opposite, so guessing wrong wastes months.

A visibility problem looks like this: very few people have ever landed on the thing, and the ones who did came from you sharing a link once. No stranger has arrived yet. The fix is distribution, which is slow and unglamorous and covered in where a side project's first users come from.

A demand problem looks like this: a reasonable number of the right people have seen it, understood it, and left. They did not come back, and when you asked them why, the answer was polite. One builder we interviewed described the honest version of this: "I expected more. Nor quality, nor recurrent users." The fix here is not more traffic. It is a different offer, a different audience, or a stop.

What is the two-week test?

Pick one specific group of people who should want this. Not "small business owners", but "wedding photographers who deliver galleries by email". Then put the project in front of twenty of them where they already are: a forum they read, a group they belong to, people you can email by name. Before you do it, write down what "enough" looks like. Five replies. Two people who use it twice. One person who asks what it costs. The number is yours; the point is that it exists before the result does, so you cannot move it afterwards.

Two weeks later, read the number. If you got it, you have a visibility problem, which is good news, because distribution is a job you can do. If twenty of the right people saw it and nobody bit, you have a demand signal, and you can act on it without guilt. One builder we interviewed said that answering this question "would itself be a useful outcome, even if it means deciding not to pursue it further." That is the right frame. The test is not a last chance. It is the information you have been missing.

The test is harder than it sounds. Finding twenty of the right people takes real effort, and most of us would rather ship another feature. One builder we interviewed described the shift: "focusing more on users, feedback and figuring out the marketing side rather than just endlessly adding features." If you cannot bring yourself to do the test, that is also information.

What are the signs it is time to pause?

Pausing is different from killing. You pause when the project might work but your life cannot hold it right now. A new job, a baby, a parent who needs you, an exam season. One builder we interviewed told us they "dont have the time atm to build further on it," and another: "I have not planned next thing yet because I have less time right now." Neither is a verdict on the idea.

A good pause is explicit. Write a one-page note to your future self: what the project does, who it is for, what you tried, what you learned, and what the first step is when you come back. Turn off anything that costs money monthly. Leave the live version up if it costs nothing, because a reachable project keeps collecting small signals while you are away. Then put a date on the calendar to reread the note. Without the date, a pause becomes a kill by neglect, and you lose the information along with the momentum.

What are the signs it is time to kill it?

Kill it when the two-week test came back empty and you have no better test to run. Kill it when the people who like it most would not pay anything and you needed them to. Kill it when you have stopped wanting it to work and are only continuing because stopping feels like admitting something. And kill it when a different idea keeps pulling at you, because attention is the scarcest thing a side builder has, and splitting it between a project that is not moving and one that might is how both die.

Killing a project does not mean deleting it. Keep the code, the domain if it is cheap, and the notes. One builder we interviewed described their project as a hobby experiment and closed the conversation with: "If I will have something that will grow from a hobby to a real business.., then I will reach out to you." That is a clean ending. The project did its job, which was to teach you something, and you are free to use what it taught you on the next one.

What does it cost to decide, versus not deciding?

Not deciding feels free, but the project takes a slice of your attention every week and gives nothing back, and every new idea has to compete with a ghost. Deciding costs two weeks and some discomfort. The second is cheaper.

The honest line from our other posts holds here too. Getting a project live takes days with today's tools. Finding out whether anyone wants it takes weeks to months, and no tool shortens that part, including ours. If you are not sure the project is a business at all, start with the four jobs in how to start a business with no experience, and if the cost of keeping it alive is the worry, do you need money to start a business has the actual numbers. If the test came back and you are keeping it, how to turn a side project into a real business and you vibe coded an app, here is what is still missing cover what comes next.

If you have decided the project is worth another real try, describe it in one sentence and baget's agents take the business side from there: the offer, the first customers, the admin. It costs nothing to look.